World of Warcraft is attractive as a game, but I do not have enough experience to be able to judge its merits as a teaching tool. I downloaded the 10-day trial last night at midnight after returning from Colorado (and a conference) and played for 3 hours. Tonight I played for 2 hours and checked several times for "friends" who might be present. I was disappointed to always be alone and fending off beasts. Admittedly the white tiger was pretty cool but I got tired of constantly releasing Sylaura's spirit and racing down a path to reclaim her corpse. In fact, my wrist is physically tired and somewhat painful--a tendonitis flare-up, I think.
Landscape was initially quite beautiful but became darker and more foreboding in certain countries or lands. I did not take notes while playing, which might have been useful for writing this blog. (I was too busy trying maneuver escape from beasts and returning the avatar to her corpse.) I let the Spirit Healer heal Sylaura once for a 25% hit on everything she had.
Sylaura did better than I'd hoped in that she completed one quest and attained Level 2, I think through sheer perseverance. I don't know that my skill grew much, certainly not enough to be able to escape the clearing where all sorts of murderous animals and hominids snuck in on her.
I don't think I had any system problems, but I was not able to figure out how to use my headset. It took awhile, too, to find a way to use the mouse instead of the arrows to manipulate the avatar. I tried to contact other class members but the "Friends" list showed everyone as offline.
I would not use WoW in a classroom because I know that I could spend a great deal of time trying to master the game, and I would not want to introduce someone to the game who might have difficulty escaping its allure. Still, I concede that the game might be useful in some way as a learning tool. I'd like to hear more--convince me if you can.